Using Computational Media for Empowerment
Interactive user experience design
Quantitative research methods in media studies
Idea demonstration with rapid prototyping
1. Using Computational Media for Empowerment
This session is about using media technologies for empowerment and social change. Students will learn important concepts such as phantasm and explore critical computational empowerment in interactive narrative, social media platform, online research projects and games.
2. Ethnography and documentation
Ethnography is a qualitative research design aimed at exploring cultural phenomena. The resulting field study or a case report reflects the knowledge and the system of meanings in the lives of a cultural group. Students will read and discuss works that favor interviews, participant- observation fieldwork, and ethnographic writing. Students will also learn practical techniques to document their findings and present them nicely to the audience.
3. Interactive user experience design
This session is a continuation and a level up of session one. Students will learn the basic process of a design research with an emphasis on the interactive part of it. Instead of using a third-party platform to create a project, students are asked to use basic computer programming to create a project that involves interactive user experience.
4. Quantitative research methods in media studies
This session will go through the process of conducting a research in social science as well as research ethics. Key techniques of data analysis will be addressed.
5. Idea demonstration with rapid prototyping
Demonstrating your ideas with something tangible is also important. This session will go through the prototype mode and the reasons we prototype, and showcase how to turn ideas into a prototype more efficiently.
6. Student presentation and graduate school application
Student accomplish a group project with focus on utilizing advanced visualizing techniques for demonstrating selected a concept, make a self-introduction or provide an overview of a project. A presentation for graduate school application will also be provided.
1. Website design with 3rd party platform
In a group of 2, create a web-based resource (website) for a community of practice centered upon a particular technological literacy. You might consider implementing your project for mobile technologies if it will best serve the needs of the community of practice you will focus on. Utilizing insights gained from readings as the conceptual basis for this work.
2. Video production and editing
Make use of video editing software such as Video Studio for simple video editing, cutting, merging, adding subtitles. Employing templates of Adobe After Effect software for creation of product grade picture and video demos.
4. Analytic tools for social scientists (Introduction to Python)
Quantitative methods have become increasingly popular in social science research to support the ideas by providing convincing statistics. In addition, the effectiveness of data visualization also plays an important role. In this session, we will go through the basics of the powerful Python language for data processing and visualization.
5. Hands on lab session with Arduino microcontroller
The capability of being able to apply certain level of engineering skills to the creation of physical demonstrations in addition to screen demos can be helpful. In this session, we give an introduction of the Arduino microcontroller for rapid prototyping.
6. Computer vision and augmented reality
To create visually stunning effect for audience, understanding on the formation of image and knowledge of available engineering tools to realize effects can be very helpful. In this section, computer vision related techniques with focus on augmented reality will be provided.