麻省理工学院(Massachusetts Institute of Technology)

创立于1861年, 坐落于美国马萨诸塞州剑桥市(大波士顿地区),是世界著名私立研究型大学。 作为世界顶尖高校,麻省理工学院尤其以自然及工程学享誉世界,位列2015-16 年世界大学学术排名(ARWU)工程学世界第1、计算机科学第2,与斯坦福大 学、加州大学伯克利分校一同被称为工程科技界的学术领袖。截至2017年,著名马萨诸塞州理工师生、校友或研究人员包括了91位诺贝尔奖得主、52位国家科学奖章获奖者、45位罗德学者、38名麦克阿瑟奖得主、6名菲尔兹奖获奖者、25位图灵奖得主。此校同时具很强的创业文化,由其校友所创办的公司利润总值相当于全球第十一大经济体。

麻省理工学院-新媒体技术科研

一、课题方向

Using Computational Media for Empowerment

运用计算媒体增强能力和传达

Interactive user experience design

交互式用户体验设计

Quantitative research methods in media studies

媒体研究中的定量研究方法

Idea demonstration with rapid prototyping

具有快速原型设计的创意演示

二、科研内容参考

Lecture Topics:

1. Using Computational Media for Empowerment

This session is about using media technologies for empowerment and social change. Students will learn important concepts such as phantasm and explore critical computational empowerment in interactive narrative, social media platform, online research projects and games.

2. Ethnography and documentation

Ethnography is a qualitative research design aimed at exploring cultural phenomena. The resulting field study or a case report reflects the knowledge and the system of meanings in the lives of a cultural group. Students will read and discuss works that favor interviews, participant- observation fieldwork, and ethnographic writing. Students will also learn practical techniques to document their findings and present them nicely to the audience.

3. Interactive user experience design

This session is a continuation and a level up of session one. Students will learn the basic process of a design research with an emphasis on the interactive part of it. Instead of using a third-party platform to create a project, students are asked to use basic computer programming to create a project that involves interactive user experience.

4. Quantitative research methods in media studies

This session will go through the process of conducting a research in social science as well as research ethics. Key techniques of data analysis will be addressed.

5. Idea demonstration with rapid prototyping

Demonstrating your ideas with something tangible is also important. This session will go through the prototype mode and the reasons we prototype, and showcase how to turn ideas into a prototype more efficiently.

科研主题:

6. Student presentation and graduate school application

Student accomplish a group project with focus on utilizing advanced visualizing techniques for demonstrating selected a concept, make a self-introduction or provide an overview of a project. A presentation for graduate school application will also be provided.

Lab Topics:

1. Website design with 3rd party platform

In a group of 2, create a web-based resource (website) for a community of practice centered upon a particular technological literacy. You might consider implementing your project for mobile technologies if it will best serve the needs of the community of practice you will focus on. Utilizing insights gained from readings as the conceptual basis for this work.

2. Video production and editing

Make use of video editing software such as Video Studio for simple video editing, cutting, merging, adding subtitles. Employing templates of Adobe After Effect software for creation of product grade picture and video demos.

3. Basic website programing with HTML/CSS and Javascript

During this lab session, students will gain hands on experience for the creation of static webpages starting from using HTML and CSS style. For interactive user interface, Javascript function and the powerful JQuery library will be introduced as well.

4. Analytic tools for social scientists (Introduction to Python)

Quantitative methods have become increasingly popular in social science research to support the ideas by providing convincing statistics. In addition, the effectiveness of data visualization also plays an important role. In this session, we will go through the basics of the powerful Python language for data processing and visualization.

5. Hands on lab session with Arduino microcontroller

The capability of being able to apply certain level of engineering skills to the creation of physical demonstrations in addition to screen demos can be helpful. In this session, we give an introduction of the Arduino microcontroller for rapid prototyping.

6. Computer vision and augmented reality

To create visually stunning effect for audience, understanding on the formation of image and knowledge of available engineering tools to realize effects can be very helpful. In this section, computer vision related techniques with focus on augmented reality will be provided.

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